Use hit object pooling for Fruit and Banana.

This commit is contained in:
ekrctb
2020-11-30 19:07:50 +09:00
parent 94fd607a7c
commit b76ae525b2
5 changed files with 16 additions and 10 deletions

View File

@ -62,6 +62,8 @@ namespace osu.Game.Rulesets.Catch.UI
{
RegisterPool<Droplet, DrawableDroplet>(1);
RegisterPool<TinyDroplet, DrawableTinyDroplet>(1);
RegisterPool<Fruit, DrawableFruit>(1);
RegisterPool<Banana, DrawableBanana>(1);
}
protected override void LoadComplete()