From b77bb2f12b853bf4be1e18e149984fad747262e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 Dec 2021 16:19:38 +0900 Subject: [PATCH] Switch `BeatmapModelManager` to use `RealmArchiveModelManager` base class --- osu.Game/Beatmaps/BeatmapModelManager.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapModelManager.cs b/osu.Game/Beatmaps/BeatmapModelManager.cs index 2a9b215f32..b909175d2d 100644 --- a/osu.Game/Beatmaps/BeatmapModelManager.cs +++ b/osu.Game/Beatmaps/BeatmapModelManager.cs @@ -24,6 +24,7 @@ using osu.Game.IO.Archives; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Skinning; +using osu.Game.Stores; using Decoder = osu.Game.Beatmaps.Formats.Decoder; namespace osu.Game.Beatmaps @@ -32,7 +33,7 @@ namespace osu.Game.Beatmaps /// Handles ef-core storage of beatmaps. /// [ExcludeFromDynamicCompile] - public class BeatmapModelManager : ArchiveModelManager + public class BeatmapModelManager : RealmArchiveModelManager { /// /// Fired when a single difficulty has been hidden.