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Make mania play the next note's sounds if no note is hit
Fixes #1911. This follows what osu!stable does, which is rather unfortunate, since it just plays _every_ sound for the note :|.
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@ -136,7 +136,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
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protected void PlaySamples() => Samples.ForEach(s => s?.Play());
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/// <summary>
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/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
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/// </summary>
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public void PlaySamples() => Samples.ForEach(s => s?.Play());
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protected override void Update()
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{
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