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Update comment to make more sense
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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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selectedBlueprints.Add(blueprint);
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// need to check this as well, as there are potentially multiple SelectionHandlers and the above check is not enough.
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// there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once.
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if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject))
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EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
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