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Use UIEvent level getters for modifier keys.
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@ -90,7 +90,7 @@ namespace osu.Game.Graphics.Cursor
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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if (!e.CurrentState.Mouse.HasMainButtonPressed)
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if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right))
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{
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activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
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activeCursor.ScaleTo(1, 500, Easing.OutElastic);
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