Use UIEvent level getters for modifier keys.

This commit is contained in:
ekrctb
2018-10-02 12:44:14 +09:00
parent 50091252e2
commit b7a2ad1aa5
17 changed files with 18 additions and 22 deletions

View File

@ -34,8 +34,7 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnKeyDown(KeyDownEvent e)
{
var keyboard = e.CurrentState.Keyboard;
if (!keyboard.ControlPressed && !keyboard.ShiftPressed)
if (!e.ControlPressed && !e.ShiftPressed)
{
switch (e.Key)
{
@ -57,7 +56,7 @@ namespace osu.Game.Graphics.UserInterface
}
}
if (keyboard.ShiftPressed)
if (e.ShiftPressed)
{
switch (e.Key)
{