Use UIEvent level getters for modifier keys.

This commit is contained in:
ekrctb
2018-10-02 12:44:14 +09:00
parent 50091252e2
commit b7a2ad1aa5
17 changed files with 18 additions and 22 deletions

View File

@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Toolbar
{
base.OnKeyDown(e);
if (e.CurrentState.Keyboard.ControlPressed && !e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
if (e.ControlPressed && !e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
int requested = e.Key - Key.Number1;