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Use UIEvent level getters for modifier keys.
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@ -205,8 +205,7 @@ namespace osu.Game.Screens.Menu
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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var keyboard = e.CurrentState.Keyboard;
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if (e.Repeat || keyboard.ControlPressed || keyboard.ShiftPressed || keyboard.AltPressed)
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if (e.Repeat || e.ControlPressed || e.ShiftPressed || e.AltPressed)
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return false;
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if (triggerKey == e.Key && triggerKey != Key.Unknown)
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