Use UIEvent level getters for modifier keys.

This commit is contained in:
ekrctb
2018-10-02 12:44:14 +09:00
parent 50091252e2
commit b7a2ad1aa5
17 changed files with 18 additions and 22 deletions

View File

@ -205,8 +205,7 @@ namespace osu.Game.Screens.Menu
protected override bool OnKeyDown(KeyDownEvent e)
{
var keyboard = e.CurrentState.Keyboard;
if (e.Repeat || keyboard.ControlPressed || keyboard.ShiftPressed || keyboard.AltPressed)
if (e.Repeat || e.ControlPressed || e.ShiftPressed || e.AltPressed)
return false;
if (triggerKey == e.Key && triggerKey != Key.Unknown)