Use UIEvent level getters for modifier keys.

This commit is contained in:
ekrctb
2018-10-02 12:44:14 +09:00
parent 50091252e2
commit b7a2ad1aa5
17 changed files with 18 additions and 22 deletions

View File

@ -201,8 +201,7 @@ namespace osu.Game.Screens.Menu
protected override bool OnKeyDown(KeyDownEvent e)
{
var keyboard = e.CurrentState.Keyboard;
if (!e.Repeat && keyboard.ControlPressed && keyboard.ShiftPressed && e.Key == Key.D)
if (!e.Repeat && e.ControlPressed && e.ShiftPressed && e.Key == Key.D)
{
Push(new Drawings());
return true;