Use UIEvent level getters for modifier keys.

This commit is contained in:
ekrctb
2018-10-02 12:44:14 +09:00
parent 50091252e2
commit b7a2ad1aa5
17 changed files with 18 additions and 22 deletions

View File

@ -130,7 +130,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!e.CurrentState.Mouse.HasAnyButtonPressed)
if (!e.HasAnyButtonPressed)
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(e);
}