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Merge pull request #17137 from frenzibyte/chat-mention-highlight
Add support for highlighting chat messages
This commit is contained in:
commit
b7a94f98a1
@ -412,6 +412,121 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("channel left", () => !channelManager.JoinedChannels.Contains(multiplayerChannel));
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AddAssert("channel left", () => !channelManager.JoinedChannels.Contains(multiplayerChannel));
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}
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}
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[Test]
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public void TestHighlightOnCurrentChannel()
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{
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Message message = null;
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddStep("Send message in channel 1", () =>
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{
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channel1.AddNewMessages(message = new Message
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{
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ChannelId = channel1.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = new APIUser
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{
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Id = 2,
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Username = "Someone",
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}
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel1));
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}
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[Test]
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public void TestHighlightOnAnotherChannel()
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{
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Message message = null;
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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AddStep("Send message in channel 2", () =>
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{
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channel2.AddNewMessages(message = new Message
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{
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ChannelId = channel2.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = new APIUser
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{
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Id = 2,
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Username = "Someone",
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}
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});
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});
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
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AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
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}
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[Test]
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public void TestHighlightOnLeftChannel()
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{
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Message message = null;
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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AddStep("Send message in channel 2", () =>
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{
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channel2.AddNewMessages(message = new Message
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{
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ChannelId = channel2.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = new APIUser
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{
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Id = 2,
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Username = "Someone",
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}
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});
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});
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AddStep("Leave channel 2", () => channelManager.LeaveChannel(channel2));
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AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, channel2));
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AddAssert("Switched to channel 2", () => channelManager.CurrentChannel.Value == channel2);
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}
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[Test]
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public void TestHighlightWhileChatHidden()
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{
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Message message = null;
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AddStep("hide chat", () => chatOverlay.Hide());
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Select channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddStep("Send message in channel 1", () =>
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{
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channel1.AddNewMessages(message = new Message
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{
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ChannelId = channel1.Id,
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Content = "Message to highlight!",
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Timestamp = DateTimeOffset.Now,
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Sender = new APIUser
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{
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Id = 2,
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Username = "Someone",
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}
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});
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});
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AddStep("Highlight message and show chat", () =>
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{
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chatOverlay.HighlightMessage(message, channel1);
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chatOverlay.Show();
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});
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}
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private void pressChannelHotkey(int number)
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private void pressChannelHotkey(int number)
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{
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{
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var channelKey = Key.Number0 + number;
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var channelKey = Key.Number0 + number;
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@ -9,6 +9,8 @@ using System;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat;
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using osuTK.Input;
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using osuTK.Input;
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@ -107,49 +109,7 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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[Test]
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public void TestManyMessages()
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public void TestManyMessages()
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{
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{
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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sendRegularMessages();
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{
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Sender = admin,
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Content = "I am a wang!"
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I am team red."
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I plan to win!"
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}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = blueUser,
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "Okay okay, calm down guys. Let's do this!"
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}));
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Hi guys, my new username is lit!"
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}));
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Message from the future!",
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Timestamp = DateTimeOffset.Now
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}));
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checkScrolledToBottom();
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checkScrolledToBottom();
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const int messages_per_call = 10;
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const int messages_per_call = 10;
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@ -182,6 +142,64 @@ namespace osu.Game.Tests.Visual.Online
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checkScrolledToBottom();
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checkScrolledToBottom();
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}
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}
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[Test]
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public void TestMessageHighlighting()
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{
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Message highlighted = null;
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sendRegularMessages();
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AddStep("highlight first message", () =>
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{
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highlighted = testChannel.Messages[0];
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testChannel.HighlightedMessage.Value = highlighted;
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});
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AddUntilStep("chat scrolled to first message", () =>
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{
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var line = chatDisplay.ChildrenOfType<ChatLine>().Single(c => c.Message == highlighted);
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return chatDisplay.ScrollContainer.ScreenSpaceDrawQuad.Contains(line.ScreenSpaceDrawQuad.Centre);
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});
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sendMessage();
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checkNotScrolledToBottom();
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AddStep("highlight last message", () =>
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{
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highlighted = testChannel.Messages[^1];
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testChannel.HighlightedMessage.Value = highlighted;
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});
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AddUntilStep("chat scrolled to last message", () =>
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{
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var line = chatDisplay.ChildrenOfType<ChatLine>().Single(c => c.Message == highlighted);
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return chatDisplay.ScrollContainer.ScreenSpaceDrawQuad.Contains(line.ScreenSpaceDrawQuad.Centre);
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});
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sendMessage();
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checkScrolledToBottom();
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AddRepeatStep("highlight other random messages", () =>
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{
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highlighted = testChannel.Messages[RNG.Next(0, testChannel.Messages.Count - 1)];
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testChannel.HighlightedMessage.Value = highlighted;
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}, 10);
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}
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[Test]
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public void TestMessageHighlightingOnFilledChat()
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{
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int index = 0;
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fillChat(100);
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AddStep("highlight first message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = 0]);
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AddStep("highlight next message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = Math.Min(index + 1, testChannel.Messages.Count - 1)]);
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AddStep("highlight last message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = testChannel.Messages.Count - 1]);
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AddStep("highlight previous message", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = Math.Max(index - 1, 0)]);
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AddRepeatStep("highlight random messages", () => testChannel.HighlightedMessage.Value = testChannel.Messages[index = RNG.Next(0, testChannel.Messages.Count - 1)], 10);
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}
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/// <summary>
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/// <summary>
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/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
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/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
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/// </summary>
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/// </summary>
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@ -286,11 +304,11 @@ namespace osu.Game.Tests.Visual.Online
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checkScrolledToBottom();
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checkScrolledToBottom();
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}
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}
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private void fillChat()
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private void fillChat(int count = 10)
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{
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{
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AddStep("fill chat", () =>
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AddStep("fill chat", () =>
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{
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{
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for (int i = 0; i < 10; i++)
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for (int i = 0; i < count; i++)
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{
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{
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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{
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@ -321,6 +339,52 @@ namespace osu.Game.Tests.Visual.Online
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}));
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}));
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}
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}
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private void sendRegularMessages()
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{
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "I am a wang!"
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I am team red."
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}));
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AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = redUser,
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Content = "I plan to win!"
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}));
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AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = blueUser,
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Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
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}));
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AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = admin,
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Content = "Okay okay, calm down guys. Let's do this!"
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}));
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AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Hi guys, my new username is lit!"
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}));
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AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
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{
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Sender = longUsernameUser,
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Content = "Message from the future!",
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Timestamp = DateTimeOffset.Now
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}));
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}
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private void checkScrolledToBottom() =>
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private void checkScrolledToBottom() =>
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AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
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@ -9,6 +9,7 @@ using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Lists;
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using osu.Framework.Lists;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Chat;
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namespace osu.Game.Online.Chat
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namespace osu.Game.Online.Chat
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{
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{
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@ -89,6 +90,12 @@ namespace osu.Game.Online.Chat
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/// </summary>
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/// </summary>
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public Bindable<bool> Joined = new Bindable<bool>();
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public Bindable<bool> Joined = new Bindable<bool>();
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/// <summary>
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/// Signals if there is a message to highlight.
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/// This is automatically cleared by the associated <see cref="DrawableChannel"/> after highlighting.
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/// </summary>
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public Bindable<Message> HighlightedMessage = new Bindable<Message>();
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[JsonConstructor]
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[JsonConstructor]
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public Channel()
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public Channel()
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{
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{
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@ -59,7 +59,13 @@ namespace osu.Game.Online.Chat
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return Id.Value.CompareTo(other.Id.Value);
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return Id.Value.CompareTo(other.Id.Value);
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}
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}
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public virtual bool Equals(Message other) => Id.HasValue && Id == other?.Id;
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public virtual bool Equals(Message other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Id.HasValue && Id == other.Id;
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}
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// ReSharper disable once ImpureMethodCallOnReadonlyValueField
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// ReSharper disable once ImpureMethodCallOnReadonlyValueField
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public override int GetHashCode() => Id.GetHashCode();
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public override int GetHashCode() => Id.GetHashCode();
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@ -114,7 +114,7 @@ namespace osu.Game.Online.Chat
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if (!notifyOnPrivateMessage.Value || channel.Type != ChannelType.PM)
|
if (!notifyOnPrivateMessage.Value || channel.Type != ChannelType.PM)
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return false;
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return false;
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|
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notifications.Post(new PrivateMessageNotification(message.Sender.Username, channel));
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notifications.Post(new PrivateMessageNotification(message, channel));
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return true;
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return true;
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}
|
}
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@ -122,7 +122,7 @@ namespace osu.Game.Online.Chat
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{
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{
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if (!notifyOnUsername.Value || !CheckContainsUsername(message.Content, localUser.Value.Username)) return;
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if (!notifyOnUsername.Value || !CheckContainsUsername(message.Content, localUser.Value.Username)) return;
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|
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notifications.Post(new MentionNotification(message.Sender.Username, channel));
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notifications.Post(new MentionNotification(message, channel));
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}
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}
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/// <summary>
|
/// <summary>
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@ -136,47 +136,49 @@ namespace osu.Game.Online.Chat
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return Regex.IsMatch(message, $@"(^|\W)({fullName}|{underscoreName})($|\W)", RegexOptions.IgnoreCase);
|
return Regex.IsMatch(message, $@"(^|\W)({fullName}|{underscoreName})($|\W)", RegexOptions.IgnoreCase);
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}
|
}
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|
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public class PrivateMessageNotification : OpenChannelNotification
|
public class PrivateMessageNotification : HighlightMessageNotification
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{
|
{
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||||||
public PrivateMessageNotification(string username, Channel channel)
|
public PrivateMessageNotification(Message message, Channel channel)
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||||||
: base(channel)
|
: base(message, channel)
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{
|
{
|
||||||
Icon = FontAwesome.Solid.Envelope;
|
Icon = FontAwesome.Solid.Envelope;
|
||||||
Text = $"You received a private message from '{username}'. Click to read it!";
|
Text = $"You received a private message from '{message.Sender.Username}'. Click to read it!";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class MentionNotification : OpenChannelNotification
|
public class MentionNotification : HighlightMessageNotification
|
||||||
{
|
{
|
||||||
public MentionNotification(string username, Channel channel)
|
public MentionNotification(Message message, Channel channel)
|
||||||
: base(channel)
|
: base(message, channel)
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.Solid.At;
|
Icon = FontAwesome.Solid.At;
|
||||||
Text = $"Your name was mentioned in chat by '{username}'. Click to find out why!";
|
Text = $"Your name was mentioned in chat by '{message.Sender.Username}'. Click to find out why!";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public abstract class OpenChannelNotification : SimpleNotification
|
public abstract class HighlightMessageNotification : SimpleNotification
|
||||||
{
|
{
|
||||||
protected OpenChannelNotification(Channel channel)
|
protected HighlightMessageNotification(Message message, Channel channel)
|
||||||
{
|
{
|
||||||
|
this.message = message;
|
||||||
this.channel = channel;
|
this.channel = channel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly Message message;
|
||||||
private readonly Channel channel;
|
private readonly Channel channel;
|
||||||
|
|
||||||
public override bool IsImportant => false;
|
public override bool IsImportant => false;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay, ChannelManager channelManager)
|
private void load(OsuColour colours, ChatOverlay chatOverlay, NotificationOverlay notificationOverlay)
|
||||||
{
|
{
|
||||||
IconBackground.Colour = colours.PurpleDark;
|
IconBackground.Colour = colours.PurpleDark;
|
||||||
|
|
||||||
Activated = delegate
|
Activated = delegate
|
||||||
{
|
{
|
||||||
notificationOverlay.Hide();
|
notificationOverlay.Hide();
|
||||||
|
chatOverlay.HighlightMessage(message, channel);
|
||||||
chatOverlay.Show();
|
chatOverlay.Show();
|
||||||
channelManager.CurrentChannel.Value = channel;
|
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
};
|
};
|
||||||
|
@ -47,6 +47,12 @@ namespace osu.Game.Overlays.Chat
|
|||||||
updateTrackState();
|
updateTrackState();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
|
||||||
|
{
|
||||||
|
base.ScrollTo(value, animated, distanceDecay);
|
||||||
|
updateTrackState();
|
||||||
|
}
|
||||||
|
|
||||||
public new void ScrollIntoView(Drawable d, bool animated = true)
|
public new void ScrollIntoView(Drawable d, bool animated = true)
|
||||||
{
|
{
|
||||||
base.ScrollIntoView(d, animated);
|
base.ScrollIntoView(d, animated);
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
|
|
||||||
protected virtual float TextSize => 20;
|
protected virtual float TextSize => 20;
|
||||||
|
|
||||||
private Color4 customUsernameColour;
|
private Color4 usernameColour;
|
||||||
|
|
||||||
private OsuSpriteText timestamp;
|
private OsuSpriteText timestamp;
|
||||||
|
|
||||||
@ -78,19 +78,22 @@ namespace osu.Game.Overlays.Chat
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool senderHasBackground => !string.IsNullOrEmpty(message.Sender.Colour);
|
private bool senderHasColour => !string.IsNullOrEmpty(message.Sender.Colour);
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuColour colours { get; set; }
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load()
|
||||||
{
|
{
|
||||||
customUsernameColour = colours.ChatBlue;
|
usernameColour = senderHasColour
|
||||||
|
? Color4Extensions.FromHex(message.Sender.Colour)
|
||||||
bool hasBackground = senderHasBackground;
|
: username_colours[message.Sender.Id % username_colours.Length];
|
||||||
|
|
||||||
Drawable effectedUsername = username = new OsuSpriteText
|
Drawable effectedUsername = username = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Shadow = false,
|
Shadow = false,
|
||||||
Colour = hasBackground ? customUsernameColour : username_colours[message.Sender.Id % username_colours.Length],
|
Colour = senderHasColour ? colours.ChatBlue : usernameColour,
|
||||||
Truncate = true,
|
Truncate = true,
|
||||||
EllipsisString = "… :",
|
EllipsisString = "… :",
|
||||||
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
|
Font = OsuFont.GetFont(size: TextSize, weight: FontWeight.Bold, italics: true),
|
||||||
@ -99,7 +102,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
MaxWidth = MessagePadding - TimestampPadding
|
MaxWidth = MessagePadding - TimestampPadding
|
||||||
};
|
};
|
||||||
|
|
||||||
if (hasBackground)
|
if (senderHasColour)
|
||||||
{
|
{
|
||||||
// Background effect
|
// Background effect
|
||||||
effectedUsername = new Container
|
effectedUsername = new Container
|
||||||
@ -126,7 +129,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4Extensions.FromHex(message.Sender.Colour),
|
Colour = usernameColour,
|
||||||
},
|
},
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
@ -177,7 +180,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
{
|
{
|
||||||
t.Font = OsuFont.GetFont(italics: true);
|
t.Font = OsuFont.GetFont(italics: true);
|
||||||
|
|
||||||
if (senderHasBackground)
|
if (senderHasColour)
|
||||||
t.Colour = Color4Extensions.FromHex(message.Sender.Colour);
|
t.Colour = Color4Extensions.FromHex(message.Sender.Colour);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -200,13 +203,37 @@ namespace osu.Game.Overlays.Chat
|
|||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Container highlight;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs a highlight animation on this <see cref="ChatLine"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void Highlight()
|
||||||
|
{
|
||||||
|
if (highlight?.IsAlive != true)
|
||||||
|
{
|
||||||
|
AddInternal(highlight = new Container
|
||||||
|
{
|
||||||
|
CornerRadius = 2f,
|
||||||
|
Masking = true,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = usernameColour.Darken(1f),
|
||||||
|
Depth = float.MaxValue,
|
||||||
|
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
highlight.FadeTo(0.5f).FadeOut(1500, Easing.InQuint);
|
||||||
|
highlight.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
private void updateMessageContent()
|
private void updateMessageContent()
|
||||||
{
|
{
|
||||||
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
|
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
|
||||||
timestamp.FadeTo(message is LocalEchoMessage ? 0 : 1, 500, Easing.OutQuint);
|
timestamp.FadeTo(message is LocalEchoMessage ? 0 : 1, 500, Easing.OutQuint);
|
||||||
|
|
||||||
timestamp.Text = $@"{message.Timestamp.LocalDateTime:HH:mm:ss}";
|
timestamp.Text = $@"{message.Timestamp.LocalDateTime:HH:mm:ss}";
|
||||||
username.Text = $@"{message.Sender.Username}" + (senderHasBackground || message.IsAction ? "" : ":");
|
username.Text = $@"{message.Sender.Username}" + (senderHasColour || message.IsAction ? "" : ":");
|
||||||
|
|
||||||
// remove non-existent channels from the link list
|
// remove non-existent channels from the link list
|
||||||
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument.ToString()) != true);
|
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument.ToString()) != true);
|
||||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -48,6 +49,8 @@ namespace osu.Game.Overlays.Chat
|
|||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Bindable<Message> highlightedMessage;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -79,6 +82,34 @@ namespace osu.Game.Overlays.Chat
|
|||||||
Channel.PendingMessageResolved += pendingMessageResolved;
|
Channel.PendingMessageResolved += pendingMessageResolved;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
highlightedMessage = Channel.HighlightedMessage.GetBoundCopy();
|
||||||
|
highlightedMessage.BindValueChanged(_ => processMessageHighlighting(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Processes any pending message in <see cref="highlightedMessage"/>.
|
||||||
|
/// </summary>
|
||||||
|
// ScheduleAfterChildren is for ensuring the scroll flow has updated with any new chat lines.
|
||||||
|
private void processMessageHighlighting() => SchedulerAfterChildren.AddOnce(() =>
|
||||||
|
{
|
||||||
|
if (highlightedMessage.Value == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var chatLine = chatLines.SingleOrDefault(c => c.Message.Equals(highlightedMessage.Value));
|
||||||
|
if (chatLine == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float center = scroll.GetChildPosInContent(chatLine, chatLine.DrawSize / 2) - scroll.DisplayableContent / 2;
|
||||||
|
scroll.ScrollTo(Math.Clamp(center, 0, scroll.ScrollableExtent));
|
||||||
|
chatLine.Highlight();
|
||||||
|
|
||||||
|
highlightedMessage.Value = null;
|
||||||
|
});
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
base.Dispose(isDisposing);
|
base.Dispose(isDisposing);
|
||||||
@ -148,6 +179,8 @@ namespace osu.Game.Overlays.Chat
|
|||||||
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
|
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
|
||||||
if (newMessages.Any(m => m is LocalMessage))
|
if (newMessages.Any(m => m is LocalMessage))
|
||||||
scroll.ScrollToEnd();
|
scroll.ScrollToEnd();
|
||||||
|
|
||||||
|
processMessageHighlighting();
|
||||||
});
|
});
|
||||||
|
|
||||||
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
|
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Collections.Specialized;
|
using System.Collections.Specialized;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -303,6 +304,26 @@ namespace osu.Game.Overlays
|
|||||||
channelManager.MarkChannelAsRead(e.NewValue);
|
channelManager.MarkChannelAsRead(e.NewValue);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Highlights a certain message in the specified channel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="message">The message to highlight.</param>
|
||||||
|
/// <param name="channel">The channel containing the message.</param>
|
||||||
|
public void HighlightMessage(Message message, Channel channel)
|
||||||
|
{
|
||||||
|
Debug.Assert(channel.Id == message.ChannelId);
|
||||||
|
|
||||||
|
if (currentChannel.Value.Id != channel.Id)
|
||||||
|
{
|
||||||
|
if (!channel.Joined.Value)
|
||||||
|
channel = channelManager.JoinChannel(channel);
|
||||||
|
|
||||||
|
channelManager.CurrentChannel.Value = channel;
|
||||||
|
}
|
||||||
|
|
||||||
|
channel.HighlightedMessage.Value = message;
|
||||||
|
}
|
||||||
|
|
||||||
private float startDragChatHeight;
|
private float startDragChatHeight;
|
||||||
private bool isDragging;
|
private bool isDragging;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user