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Rename "playableBeatmap" check arg to "beatmap"
The working beatmap is now in the context, so it's easier to distinguish beatmap type, hence no need for this prefix.
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@ -32,9 +32,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
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new IssueTemplateOffscreenSlider(this)
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};
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public IEnumerable<Issue> Run(IBeatmap playableBeatmap, BeatmapVerifierContext context)
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public IEnumerable<Issue> Run(IBeatmap beatmap, BeatmapVerifierContext context)
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{
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foreach (var hitobject in playableBeatmap.HitObjects)
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foreach (var hitobject in beatmap.HitObjects)
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{
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switch (hitobject)
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{
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