clamp sliders, expose slider bounds function

This commit is contained in:
Gabe Livengood
2022-06-07 09:36:44 -04:00
parent 5d838628d7
commit b7bdad4074
4 changed files with 48 additions and 30 deletions

View File

@ -6,6 +6,9 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Utils;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
namespace osu.Game.Rulesets.Osu.Mods
@ -19,21 +22,35 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModMagnetised)).ToArray();
[SettingSource("Repulsion strength", "How strong the repulsion is.", 0)]
public BindableFloat RepulsionStrength { get; } = new BindableFloat(0.5f)
public override BindableFloat EasementStrength { get; } = new BindableFloat(0.5f)
{
Precision = 0.05f,
MinValue = 0.05f,
MaxValue = 1.0f,
};
protected override Vector2 DestinationVector => new Vector2(
2 * WorkingHitObject.X - CursorPosition.X,
2 * WorkingHitObject.Y - CursorPosition.Y
);
public OsuModRepel()
protected override Vector2 DestinationVector
{
EasementStrength.BindTo(RepulsionStrength);
get
{
float x = Math.Clamp(2 * WorkingHitObject.X - CursorPosition.X, 0, OsuPlayfield.BASE_SIZE.X);
float y = Math.Clamp(2 * WorkingHitObject.Y - CursorPosition.Y, 0, OsuPlayfield.BASE_SIZE.Y);
if (WorkingHitObject.HitObject is Slider slider)
{
var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider, false);
x = possibleMovementBounds.Width < 0
? x
: Math.Clamp(x, possibleMovementBounds.Left, possibleMovementBounds.Right);
y = possibleMovementBounds.Height < 0
? y
: Math.Clamp(y, possibleMovementBounds.Top, possibleMovementBounds.Bottom);
}
return new Vector2(x, y);
}
}
}
}