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Add fallback case when EditorChangeHandler is not present (for tests)
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Edit
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Playfield.DisplayJudgements.Value = false;
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Playfield.DisplayJudgements.Value = false;
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}
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}
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[Resolved]
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[Resolved(canBeNull: true)]
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private IEditorChangeHandler changeHandler { get; set; }
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private IEditorChangeHandler changeHandler { get; set; }
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -50,8 +50,15 @@ namespace osu.Game.Rulesets.Edit
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beatmap.HitObjectAdded += addHitObject;
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beatmap.HitObjectAdded += addHitObject;
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beatmap.HitObjectRemoved += removeHitObject;
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beatmap.HitObjectRemoved += removeHitObject;
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// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
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if (changeHandler != null)
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changeHandler.OnStateChange += updateReplay;
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{
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// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
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changeHandler.OnStateChange += updateReplay;
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}
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else
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{
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beatmap.HitObjectUpdated += _ => updateReplay();
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}
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}
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}
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private void updateReplay() => drawableRuleset.RegenerateAutoplay();
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private void updateReplay() => drawableRuleset.RegenerateAutoplay();
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