mirror of
https://github.com/osukey/osukey.git
synced 2025-06-07 20:37:57 +09:00
Cleanup + AppVeyor fixes
This commit is contained in:
parent
b5fc84087f
commit
b7d61add45
@ -63,8 +63,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
}
|
}
|
||||||
|
|
||||||
private Bindable<bool> menuVoice;
|
private Bindable<bool> menuVoice;
|
||||||
private Bindable<bool> osuBGM;
|
private Bindable<bool> menuMusic;
|
||||||
private BeatmapDatabase beatmaps;
|
|
||||||
private TrackManager trackManager;
|
private TrackManager trackManager;
|
||||||
private BeatmapInfo beatmap;
|
private BeatmapInfo beatmap;
|
||||||
private WorkingBeatmap song;
|
private WorkingBeatmap song;
|
||||||
@ -73,24 +72,19 @@ namespace osu.Game.Screens.Menu
|
|||||||
private void load(OsuGameBase game, AudioManager audio, OsuConfigManager config, BeatmapDatabase beatmaps)
|
private void load(OsuGameBase game, AudioManager audio, OsuConfigManager config, BeatmapDatabase beatmaps)
|
||||||
{
|
{
|
||||||
menuVoice = config.GetBindable<bool>(OsuConfig.MenuVoice);
|
menuVoice = config.GetBindable<bool>(OsuConfig.MenuVoice);
|
||||||
osuBGM = config.GetBindable<bool>(OsuConfig.MenuMusic);
|
menuMusic = config.GetBindable<bool>(OsuConfig.MenuMusic);
|
||||||
|
if (!menuMusic)
|
||||||
if (osuBGM)
|
|
||||||
{
|
{
|
||||||
bgm = audio.Track.Get(@"circles");
|
|
||||||
bgm.Looping = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
this.beatmaps = beatmaps;
|
|
||||||
trackManager = game.Audio.Track;
|
trackManager = game.Audio.Track;
|
||||||
beatmap = beatmaps.GetWithChildren<BeatmapSetInfo>(RNG.Next(0, beatmaps.Query<BeatmapSetInfo>().Count() - 1)).Beatmaps[0];
|
beatmap = beatmaps.GetWithChildren<BeatmapSetInfo>(RNG.Next(beatmaps.Query<BeatmapSetInfo>().Count() - 1)).Beatmaps[0];
|
||||||
song = beatmaps.GetWorkingBeatmap(beatmap, null);
|
song = beatmaps.GetWorkingBeatmap(beatmap);
|
||||||
Beatmap = song;
|
Beatmap = song;
|
||||||
}
|
}
|
||||||
|
|
||||||
welcome = audio.Sample.Get(@"welcome");
|
bgm = audio.Track.Get(@"circles");
|
||||||
|
bgm.Looping = true;
|
||||||
|
|
||||||
|
welcome = audio.Sample.Get(@"welcome");
|
||||||
seeya = audio.Sample.Get(@"seeya");
|
seeya = audio.Sample.Get(@"seeya");
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -103,7 +97,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
welcome.Play();
|
welcome.Play();
|
||||||
Scheduler.AddDelayed(delegate
|
Scheduler.AddDelayed(delegate
|
||||||
{
|
{
|
||||||
if(osuBGM)
|
if(menuMusic)
|
||||||
bgm.Start();
|
bgm.Start();
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -120,7 +114,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
Scheduler.AddDelayed(delegate
|
Scheduler.AddDelayed(delegate
|
||||||
{
|
{
|
||||||
if (!osuBGM)
|
if (!menuMusic)
|
||||||
Task.Run(() => song.Track.Start());
|
Task.Run(() => song.Track.Start());
|
||||||
DidLoadMenu = true;
|
DidLoadMenu = true;
|
||||||
Push(mainMenu);
|
Push(mainMenu);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user