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expose two Bindables with split logic instead of one with mixed logic
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@ -16,13 +16,13 @@ namespace osu.Game.Graphics.Containers
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private SampleChannel samplePopIn;
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private SampleChannel samplePopOut;
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protected BindableBool AllowOverlays = new BindableBool(true);
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private readonly BindableBool allowOpeningOverlays = new BindableBool(true);
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[BackgroundDependencyLoader(true)]
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private void load(OsuGame osuGame, AudioManager audio)
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{
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if (osuGame != null)
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AllowOverlays.BindTo(osuGame.AllowOverlays);
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allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
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samplePopIn = audio.Sample.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Sample.Get(@"UI/overlay-pop-out");
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@ -52,7 +52,7 @@ namespace osu.Game.Graphics.Containers
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private void onStateChanged(Visibility visibility)
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{
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if (AllowOverlays)
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if (allowOpeningOverlays)
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{
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switch (visibility)
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{
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