mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
expose two Bindables with split logic instead of one with mixed logic
This commit is contained in:
@ -27,7 +27,8 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public event Action<MenuState> StateChanged;
|
||||
|
||||
private readonly BindableBool allowOverlays = new BindableBool();
|
||||
private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
|
||||
private readonly BindableBool allowOpeningOverlays = new BindableBool();
|
||||
|
||||
public Action OnEdit;
|
||||
public Action OnExit;
|
||||
@ -136,7 +137,10 @@ namespace osu.Game.Screens.Menu
|
||||
private void load(AudioManager audio, OsuGame game)
|
||||
{
|
||||
if (game != null)
|
||||
allowOverlays.BindTo(game.AllowOverlays);
|
||||
{
|
||||
hideOverlaysOnEnter.BindTo(game.HideOverlaysOnEnter);
|
||||
allowOpeningOverlays.BindTo(game.AllowOpeningOverlays);
|
||||
}
|
||||
|
||||
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
|
||||
}
|
||||
@ -324,8 +328,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
allowOverlays.Value = false;
|
||||
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
|
||||
@ -353,7 +355,8 @@ namespace osu.Game.Screens.Menu
|
||||
logoTracking = true;
|
||||
|
||||
logo.Impact();
|
||||
allowOverlays.Value = true;
|
||||
hideOverlaysOnEnter.Value = false;
|
||||
allowOpeningOverlays.Value = true;
|
||||
}, 200);
|
||||
break;
|
||||
default:
|
||||
|
Reference in New Issue
Block a user