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expose two Bindables with split logic instead of one with mixed logic
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@ -24,7 +24,8 @@ namespace osu.Game.Screens.Menu
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{
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private readonly ButtonSystem buttons;
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public override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
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protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
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protected override bool AllowOpeningOverlays => buttons.State != MenuState.Initial;
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protected override bool AllowBackButton => buttons.State != MenuState.Initial;
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