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expose two Bindables with split logic instead of one with mixed logic
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@ -32,12 +32,19 @@ namespace osu.Game.Screens
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/// </summary>
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protected virtual BackgroundScreen CreateBackground() => null;
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protected BindableBool AllowOverlays = new BindableBool();
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private readonly BindableBool hideOverlaysOnEnter = new BindableBool();
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/// <summary>
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/// Whether overlays should be hidden when this screen is entered or resumed.
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/// </summary>
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public virtual bool HideOverlaysOnEnter => false;
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protected virtual bool HideOverlaysOnEnter => hideOverlaysOnEnter;
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private readonly BindableBool allowOpeningOverlays = new BindableBool();
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/// <summary>
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/// Whether overlays should be able to be opened while this screen is active.
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/// </summary>
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protected virtual bool AllowOpeningOverlays => allowOpeningOverlays;
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/// <summary>
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/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
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@ -88,7 +95,8 @@ namespace osu.Game.Screens
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if (osuGame != null)
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{
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Ruleset.BindTo(osuGame.Ruleset);
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AllowOverlays.BindTo(osuGame.AllowOverlays);
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hideOverlaysOnEnter.BindTo(osuGame.HideOverlaysOnEnter);
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allowOpeningOverlays.BindTo(osuGame.AllowOpeningOverlays);
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}
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sampleExit = audio.Sample.Get(@"UI/screen-back");
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@ -220,7 +228,8 @@ namespace osu.Game.Screens
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if (backgroundParallaxContainer != null)
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backgroundParallaxContainer.ParallaxAmount = ParallaxContainer.DEFAULT_PARALLAX_AMOUNT * BackgroundParallaxAmount;
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AllowOverlays.Value = !HideOverlaysOnEnter;
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hideOverlaysOnEnter.Value = HideOverlaysOnEnter;
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allowOpeningOverlays.Value = AllowOpeningOverlays;
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}
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private void onExitingLogo()
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