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Fix old version of beatmap potentially not being deleted during update flow
This can happen if the online IDs are not present in the `.osu` files. Previously this was only working due to the early logic in the import process (that relies on matching all online IDs perfectly).
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@ -90,7 +90,7 @@ namespace osu.Game.Screens.Select.Carousel
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Action = () =>
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{
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beatmapDownloader.Download(beatmapSetInfo);
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beatmapDownloader.Update(beatmapSetInfo);
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attachExistingDownload();
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};
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}
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