Clearer slider Velocity and TickDistance calculations.

This commit is contained in:
Damnae
2017-02-15 18:55:49 +01:00
parent e2fae24ad5
commit b7fca88b4f
2 changed files with 27 additions and 19 deletions

View File

@ -26,26 +26,31 @@ namespace osu.Game.Beatmaps
return 60000 / BeatLengthAt(time);
}
public double BeatLengthAt(double time, bool applyMultipliers = false)
public double BeatLengthAt(double time)
{
int point = 0;
int samplePoint = 0;
ControlPoint overridePoint;
ControlPoint timingPoint = TimingPointAt(time, out overridePoint);
return timingPoint.BeatLength;
}
for (int i = 0; i < ControlPoints.Count; i++)
if (ControlPoints[i].Time <= time)
public ControlPoint TimingPointAt(double time, out ControlPoint overridePoint)
{
overridePoint = null;
ControlPoint timingPoint = null;
foreach (var controlPoint in ControlPoints)
if (controlPoint.Time <= time)
{
if (ControlPoints[i].TimingChange)
point = i;
else
samplePoint = i;
if (controlPoint.TimingChange)
{
timingPoint = controlPoint;
overridePoint = null;
}
else overridePoint = controlPoint;
}
else break;
double mult = 1;
if (applyMultipliers && samplePoint > point)
mult = ControlPoints[samplePoint].VelocityAdjustment;
return ControlPoints[point].BeatLength * mult;
return timingPoint;
}
}
}