Make mania selection blueprint abstract

This commit is contained in:
Dean Herbert 2020-05-25 18:26:21 +09:00
parent 5cf3d53534
commit b8130bd366

View File

@ -11,7 +11,7 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{ {
public class ManiaSelectionBlueprint : OverlaySelectionBlueprint public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{ {
public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject; public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved] [Resolved]
private IManiaHitObjectComposer composer { get; set; } private IManiaHitObjectComposer composer { get; set; }
public ManiaSelectionBlueprint(DrawableHitObject drawableObject) protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
: base(drawableObject) : base(drawableObject)
{ {
RelativeSizeAxes = Axes.None; RelativeSizeAxes = Axes.None;