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Make mania selection blueprint abstract
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parent
5cf3d53534
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@ -11,7 +11,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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{
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public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
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public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
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{
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{
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public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
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public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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[Resolved]
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[Resolved]
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private IManiaHitObjectComposer composer { get; set; }
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private IManiaHitObjectComposer composer { get; set; }
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public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
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: base(drawableObject)
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: base(drawableObject)
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{
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{
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RelativeSizeAxes = Axes.None;
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RelativeSizeAxes = Axes.None;
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