Move DI resolution to inside BDL parameters

This commit is contained in:
Dean Herbert 2021-05-13 13:53:27 +09:00
parent c6648112e5
commit b81f86bd4d
2 changed files with 2 additions and 8 deletions

View File

@ -10,13 +10,10 @@ namespace osu.Game.Screens.Edit.Verify
{ {
internal class InterpretationSection : EditorRoundedScreenSettingsSection internal class InterpretationSection : EditorRoundedScreenSettingsSection
{ {
[Resolved]
private VerifyScreen verify { get; set; }
protected override string HeaderText => "Interpretation"; protected override string HeaderText => "Interpretation";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(VerifyScreen verify)
{ {
Flow.Add(new SettingsEnumDropdown<DifficultyRating> Flow.Add(new SettingsEnumDropdown<DifficultyRating>
{ {

View File

@ -12,9 +12,6 @@ namespace osu.Game.Screens.Edit.Verify
{ {
internal class VisibilitySection : EditorRoundedScreenSettingsSection internal class VisibilitySection : EditorRoundedScreenSettingsSection
{ {
[Resolved]
private VerifyScreen verify { get; set; }
private readonly IssueType[] configurableIssueTypes = private readonly IssueType[] configurableIssueTypes =
{ {
IssueType.Warning, IssueType.Warning,
@ -27,7 +24,7 @@ namespace osu.Game.Screens.Edit.Verify
protected override string HeaderText => "Visibility"; protected override string HeaderText => "Visibility";
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OverlayColourProvider colours) private void load(OverlayColourProvider colours, VerifyScreen verify)
{ {
hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy(); hiddenIssueTypes = verify.HiddenIssueTypes.GetBoundCopy();