Fix hit circle animation reset when skin is changed

The transforms applied in `Animate` call was not applied because the piece is recreated.
This commit is contained in:
ekrctb
2021-06-02 11:32:24 +09:00
parent dce24e3d4d
commit b82190e157
3 changed files with 8 additions and 2 deletions

View File

@ -182,8 +182,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut();
(CirclePiece.Drawable as IMainCirclePiece)?.Animate(state);
switch (state)
{
case ArmedState.Idle: