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Use Linq.Append and Prepend.
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@ -45,7 +45,7 @@ namespace osu.Game.Input.Bindings
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};
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protected override IEnumerable<Drawable> KeyBindingInputQueue =>
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handler == null ? base.KeyBindingInputQueue : new[] { handler }.Concat(base.KeyBindingInputQueue);
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handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
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}
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public enum GlobalAction
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