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Add async workflow.
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@ -32,7 +32,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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Origin = Anchor.BottomRight;
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}
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public override void Load(BaseGame game)
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protected override void Load(BaseGame game)
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{
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VolumeGlobal.ValueChanged += volumeChanged;
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VolumeSample.ValueChanged += volumeChanged;
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