Remove #nullable disable from Catch.UI

This commit is contained in:
ekrctb
2023-01-15 16:26:11 +09:00
parent b08a1e3a0b
commit b88091262d
16 changed files with 14 additions and 45 deletions

View File

@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -123,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.UI
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
private Bindable<bool> hitLighting;
private Bindable<bool> hitLighting = null!;
private readonly HitExplosionContainer hitExplosionContainer;
@ -131,7 +129,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly DrawablePool<CaughtBanana> caughtBananaPool;
private readonly DrawablePool<CaughtDroplet> caughtDropletPool;
public Catcher([NotNull] DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo difficulty = null)
public Catcher(DroppedObjectContainer droppedObjectTarget, IBeatmapDifficultyInfo? difficulty = null)
{
this.droppedObjectTarget = droppedObjectTarget;
@ -231,9 +229,8 @@ namespace osu.Game.Rulesets.Catch.UI
// droplet doesn't affect the catcher state
if (hitObject is TinyDroplet) return;
if (result.IsHit && hitObject.HyperDash)
if (result.IsHit && hitObject.HyperDashTarget is CatchHitObject target)
{
var target = hitObject.HyperDashTarget;
double timeDifference = target.StartTime - hitObject.StartTime;
double positionDifference = target.EffectiveX - X;
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
@ -385,7 +382,7 @@ namespace osu.Game.Rulesets.Catch.UI
private void addLighting(JudgementResult judgementResult, Color4 colour, float x) =>
hitExplosionContainer.Add(new HitExplosionEntry(Time.Current, judgementResult, colour, x));
private CaughtObject getCaughtObject(PalpableCatchHitObject source)
private CaughtObject? getCaughtObject(PalpableCatchHitObject source)
{
switch (source)
{
@ -406,6 +403,7 @@ namespace osu.Game.Rulesets.Catch.UI
private CaughtObject getDroppedObject(CaughtObject caughtObject)
{
var droppedObject = getCaughtObject(caughtObject.HitObject);
Debug.Assert(droppedObject != null);
droppedObject.CopyStateFrom(caughtObject);
droppedObject.Anchor = Anchor.TopLeft;