Make virtual beatmap tracks approximate beatmap length

This commit is contained in:
smoogipoo
2018-06-27 16:02:49 +09:00
parent 6eb3e6c541
commit b88c4464cb
6 changed files with 53 additions and 14 deletions

View File

@ -19,7 +19,7 @@ using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
public abstract class WorkingBeatmap : IDisposable
public abstract partial class WorkingBeatmap : IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
@ -145,7 +145,7 @@ namespace osu.Game.Beatmaps
private Track populateTrack()
{
// we want to ensure that we always have a track, even if it's a fake one.
var t = GetTrack() ?? new TrackVirtual();
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
applyRateAdjustments(t);
return t;
}