mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Pass DroppedObjectContainer
via constructor instead of DI
It is now just one level deep, so it is not beneficial to use DI here.
This effectively reverts ae09c23e
.
This commit is contained in:
@ -3,7 +3,6 @@
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -24,16 +23,12 @@ namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneCatchSkinConfiguration : OsuTestScene
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{
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[Cached]
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private readonly DroppedObjectContainer droppedObjectContainer;
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private Catcher catcher;
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private readonly Container container;
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public TestSceneCatchSkinConfiguration()
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{
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Add(droppedObjectContainer = new DroppedObjectContainer());
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Add(container = new Container { RelativeSizeAxes = Axes.Both });
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}
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@ -46,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Tests
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var skin = new TestSkin { FlipCatcherPlate = flip };
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container.Child = new SkinProvidingContainer(skin)
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{
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Child = catcher = new Catcher(new Container())
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Child = catcher = new Catcher(new Container(), new DroppedObjectContainer())
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{
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Anchor = Anchor.Centre
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}
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