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Don't show loading tooltip for now
Should probably be replaced with a loading spinner in the future, don't really like "loading" tooltips.
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@ -147,7 +147,8 @@ namespace osu.Game.Screens.OnlinePlay
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if (showItemOwner)
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if (showItemOwner)
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{
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{
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ownerAvatar.Show();
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ownerAvatar.Show();
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userLookupCache.GetUserAsync(Item.OwnerID).ContinueWith(u => Schedule(() => ownerAvatar.User = u.Result), TaskContinuationOptions.OnlyOnRanToCompletion);
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userLookupCache.GetUserAsync(Item.OwnerID)
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.ContinueWith(u => Schedule(() => ownerAvatar.User = u.Result), TaskContinuationOptions.OnlyOnRanToCompletion);
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}
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}
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difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(ICON_HEIGHT) };
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difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(ICON_HEIGHT) };
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@ -458,7 +459,7 @@ namespace osu.Game.Screens.OnlinePlay
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});
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});
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}
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}
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public LocalisableString TooltipText => User == null ? "loading user..." : $"queued by {User.Username}";
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public LocalisableString TooltipText => User == null ? string.Empty : $"queued by {User.Username}";
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private class TooltipArea : Component, IHasTooltip
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private class TooltipArea : Component, IHasTooltip
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{
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{
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