Make the osu! logo shared game-wide

There should only ever be one osu! logo. It is now passed around between screens in a superfluous manner.
This commit is contained in:
Dean Herbert
2017-11-01 20:54:58 +09:00
parent 7fa3ac8cf2
commit b8b05fe8d2
9 changed files with 289 additions and 109 deletions

View File

@ -39,12 +39,25 @@ namespace osu.Game.Screens.Menu
//todo: make these non-internal somehow.
internal const float BUTTON_AREA_HEIGHT = 100;
internal const float BUTTON_WIDTH = 140f;
internal const float WEDGE_WIDTH = 20;
public const int EXIT_DELAY = 3000;
private OsuLogo logo;
public void SetOsuLogo(OsuLogo logo)
{
this.logo = logo;
if (this.logo != null)
{
this.logo.Action = onOsuLogo;
// osuLogo.SizeForFlow relies on loading to be complete.
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
}
}
private readonly OsuLogo osuLogo;
private readonly Drawable iconFacade;
private readonly Container buttonArea;
private readonly Box buttonAreaBackground;
@ -99,12 +112,6 @@ namespace osu.Game.Screens.Menu
}
}
},
osuLogo = new OsuLogo
{
Action = onOsuLogo,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
};
buttonsPlay.Add(new Button(@"solo", @"select-6", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
@ -127,14 +134,6 @@ namespace osu.Game.Screens.Menu
sampleBack = audio.Sample.Get(@"Menu/select-4");
}
protected override void LoadComplete()
{
base.LoadComplete();
// osuLogo.SizeForFlow relies on loading to be complete.
buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + osuLogo.SizeForFlow / 4), 0);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
@ -142,7 +141,7 @@ namespace osu.Game.Screens.Menu
switch (args.Key)
{
case Key.Space:
osuLogo.TriggerOnClick(state);
logo.TriggerOnClick(state);
return true;
case Key.Escape:
switch (State)
@ -215,24 +214,31 @@ namespace osu.Game.Screens.Menu
backButton.ContractStyle = 0;
settingsButton.ContractStyle = 0;
bool fromInitial = lastState == MenuState.Initial;
if (state == MenuState.TopLevel)
buttonArea.FinishTransforms(true);
using (buttonArea.BeginDelayedSequence(fromInitial ? 150 : 0, true))
using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
{
switch (state)
{
case MenuState.Exit:
case MenuState.Initial:
trackingPosition = false;
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
buttonArea.FadeOut(300);
osuLogo.Delay(150)
.Schedule(() => toolbar?.Hide())
.ScaleTo(1, 800, Easing.OutExpo)
.MoveTo(Vector2.Zero, 800, Easing.OutExpo);
logo?.Delay(150)
.Schedule(() =>
{
toolbar?.Hide();
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.Both;
logo.MoveTo(new Vector2(0.5f), 800, Easing.OutExpo);
logo.ScaleTo(1, 800, Easing.OutExpo);
});
foreach (Button b in buttonsTopLevel)
b.State = ButtonState.Contracted;
@ -240,27 +246,40 @@ namespace osu.Game.Screens.Menu
foreach (Button b in buttonsPlay)
b.State = ButtonState.Contracted;
if (state == MenuState.Exit)
{
osuLogo.RotateTo(20, EXIT_DELAY * 1.5f);
osuLogo.FadeOut(EXIT_DELAY);
}
else if (lastState == MenuState.TopLevel)
if (state != MenuState.Exit && lastState == MenuState.TopLevel)
sampleBack?.Play();
break;
case MenuState.TopLevel:
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
var sequence = osuLogo
.ScaleTo(0.5f, 200, Easing.In)
.MoveTo(buttonFlow.DrawPosition, 200, Easing.In);
logo.ClearTransforms(targetMember: nameof(Position));
logo.RelativePositionAxes = Axes.None;
if (fromInitial && osuLogo.Scale.X > 0.5f)
sequence.OnComplete(o =>
{
o.Impact();
toolbar?.Show();
});
trackingPosition = true;
switch (lastState)
{
case MenuState.Initial:
logo.ScaleTo(0.5f, 200, Easing.In);
trackingPosition = false;
logo
.MoveTo(iconTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In)
.OnComplete(o =>
{
trackingPosition = true;
if (logo.Scale.X > 0.5f)
{
o.Impact();
toolbar?.Show();
}
});
break;
default:
logo.ScaleTo(0.5f, 200, Easing.OutQuint);
break;
}
buttonArea.FadeIn(300);
@ -280,6 +299,8 @@ namespace osu.Game.Screens.Menu
case MenuState.EnteringMode:
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
trackingPosition = true;
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
buttonsPlay.ForEach(b => b.ContractStyle = 1);
backButton.ContractStyle = 1;
@ -301,15 +322,26 @@ namespace osu.Game.Screens.Menu
}
}
private Vector2 iconTrackingPosition => logo.Parent.ToLocalSpace(iconFacade.ScreenSpaceDrawQuad.Centre);
private bool trackingPosition;
public void SetLogoTracking(bool value) => trackingPosition = value;
protected override void Update()
{
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
// State = MenuState.Initial;
osuLogo.Interactive = Alpha > 0.2f;
iconFacade.Width = osuLogo.SizeForFlow * 0.5f;
base.Update();
if (logo != null)
{
if (trackingPosition)
logo.Position = iconTrackingPosition;
iconFacade.Width = logo.SizeForFlow * 0.5f;
}
}
}