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refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
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@ -82,6 +82,9 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override ComposeBlueprintContainer CreateBlueprintContainer()
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=> new OsuBlueprintContainer(this);
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public override IEnumerable<string> ConvertSelectionToString()
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=> selectedHitObjects.Cast<OsuHitObject>().Select(h => (h.IndexInCurrentCombo + 1).ToString());
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private DistanceSnapGrid distanceSnapGrid;
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private Container distanceSnapGridContainer;
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