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Move mod implementations to individual files
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29
osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs
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29
osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public abstract class ManiaKeyMod : Mod, IApplicableMod, IApplicableToBeatmapConverter<ManiaHitObject>
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{
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public override string ShortenedName => Name;
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public abstract int KeyCount { get; }
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public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
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public override bool Ranked => true;
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public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
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{
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var mbc = (ManiaBeatmapConverter)beatmapConverter;
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// Although this can work, for now let's not allow keymods for mania-specific beatmaps
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if (mbc.IsForCurrentRuleset)
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return;
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mbc.TargetColumns = KeyCount;
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}
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}
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}
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