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Move mod implementations to individual files
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24
osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs
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24
osu.Game.Rulesets.Mania/Mods/ManiaModAutoplay.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Users;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
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{
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protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap)
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{
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return new Score
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{
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User = new User { Username = "osu!topus!" },
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Replay = new ManiaAutoGenerator(beatmap).Generate(),
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};
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}
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}
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}
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