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Add basic selection blueprint movement logic
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Objects;
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namespace osu.Game.Rulesets.Catch.Edit.Blueprints
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{
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public class BananaShowerSelectionBlueprint : CatchSelectionBlueprint<BananaShower>
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{
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public BananaShowerSelectionBlueprint(BananaShower hitObject)
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: base(hitObject)
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{
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}
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}
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}
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