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Add basic selection blueprint movement logic
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35
osu.Game.Rulesets.Catch/Edit/CatchBlueprintContainer.cs
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35
osu.Game.Rulesets.Catch/Edit/CatchBlueprintContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Catch.Edit
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{
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public class CatchBlueprintContainer : ComposeBlueprintContainer
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{
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public CatchBlueprintContainer(CatchHitObjectComposer composer)
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: base(composer)
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{
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}
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protected override SelectionHandler<HitObject> CreateSelectionHandler() => new CatchSelectionHandler();
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public override HitObjectSelectionBlueprint CreateHitObjectBlueprintFor(HitObject hitObject)
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{
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switch (hitObject)
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{
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case Fruit fruit:
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return new FruitSelectionBlueprint(fruit);
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case BananaShower bananaShower:
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return new BananaShowerSelectionBlueprint(bananaShower);
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}
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return base.CreateHitObjectBlueprintFor(hitObject);
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}
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}
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}
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