Add basic selection blueprint movement logic

This commit is contained in:
ekrctb
2021-06-22 10:39:32 +09:00
parent fbe44dac34
commit b8ccfe6ea7
6 changed files with 156 additions and 0 deletions

View File

@ -5,6 +5,8 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Rulesets.Catch.Edit
{
@ -16,5 +18,15 @@ namespace osu.Game.Rulesets.Catch.Edit
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => System.Array.Empty<HitObjectCompositionTool>();
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var result = base.SnapScreenSpacePositionToValidTime(screenSpacePosition);
// TODO: implement position snap
result.ScreenSpacePosition.X = screenSpacePosition.X;
return result;
}
protected override ComposeBlueprintContainer CreateBlueprintContainer() => new CatchBlueprintContainer(this);
}
}