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Move sett from EndTime to Duration
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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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};
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}
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double endTime)
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protected override HitObject CreateSpinner(Vector2 position, bool newCombo, int comboOffset, double duration)
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{
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// Convert spinners don't create the new combo themselves, but force the next non-spinner hitobject to create a new combo
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// Their combo offset is still added to that next hitobject's combo index
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@ -66,11 +66,11 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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return new ConvertSpinner
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{
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Position = position,
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EndTime = endTime
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Duration = duration
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};
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}
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double endTime)
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protected override HitObject CreateHold(Vector2 position, bool newCombo, int comboOffset, double duration)
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{
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return null;
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}
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