Move sett from EndTime to Duration

This commit is contained in:
Dean Herbert
2020-05-27 12:37:44 +09:00
parent ad10a7f0b2
commit b8e0a6f127
17 changed files with 50 additions and 50 deletions

View File

@ -237,7 +237,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
case ArmedState.Miss:
case ArmedState.Hit:
using (BeginAbsoluteSequence(Time.Current, true))
using (BeginDelayedSequence(HitObject.Duration, true))
{
this.FadeOut(transition_duration, Easing.Out);
bodyContainer.ScaleTo(1.4f, transition_duration);