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Move replays to an wrapping Score class
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
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public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
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where T : HitObject
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{
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protected virtual ScoreInfo CreateReplayScore(Beatmap<T> beatmap) => new ScoreInfo { Replay = new Replay() };
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protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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