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Add missing test coverage of score import process being tracked correctly
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@ -11,6 +11,7 @@ using osu.Game.Users;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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@ -113,6 +114,36 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
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}
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}
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[Resolved]
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private ScoreManager scoreManager { get; set; }
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[Test]
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public void TestScoreImportThenDelete()
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{
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ILive<ScoreInfo> imported = null;
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AddStep("create button without replay", () =>
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{
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Child = downloadButton = new TestReplayDownloadButton(getScoreInfo(false))
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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AddUntilStep("wait for load", () => downloadButton.IsLoaded);
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AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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AddStep("import score", () => imported = scoreManager.Import(getScoreInfo(true)).Result);
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AddUntilStep("state is available", () => downloadButton.State.Value == DownloadState.LocallyAvailable);
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AddStep("delete score", () => scoreManager.Delete(imported.Value));
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AddUntilStep("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
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}
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[Test]
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[Test]
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public void CreateButtonWithNoScore()
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public void CreateButtonWithNoScore()
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{
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{
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