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Fix osu! judgements getting scaled twice over different durations
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@ -37,12 +37,11 @@ namespace osu.Game.Rulesets.Mania.UI
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public override void PlayAnimation()
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{
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base.PlayAnimation();
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switch (Result)
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{
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case HitResult.None:
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case HitResult.Miss:
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base.PlayAnimation();
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break;
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default:
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@ -52,6 +51,8 @@ namespace osu.Game.Rulesets.Mania.UI
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this.Delay(50)
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.ScaleTo(0.75f, 250)
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.FadeOut(200);
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// osu!mania uses a custom fade length, so the base call is intentionally omitted.
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break;
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}
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}
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