Fix osu! judgements getting scaled twice over different durations

This commit is contained in:
Dean Herbert
2021-09-02 16:31:43 +09:00
parent aadef41182
commit b907c2f4f6
4 changed files with 39 additions and 11 deletions

View File

@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.UI
{
@ -16,5 +17,26 @@ namespace osu.Game.Rulesets.Taiko.UI
this.MoveToY(-100, 500);
base.ApplyHitAnimations();
}
protected override Drawable CreateDefaultJudgement(HitResult result) => new TaikoJudgementPiece(result);
private class TaikoJudgementPiece : DefaultJudgementPiece
{
public TaikoJudgementPiece(HitResult result)
: base(result)
{
}
public override void PlayAnimation()
{
if (Result != HitResult.Miss)
{
JudgementText.ScaleTo(0.9f);
JudgementText.ScaleTo(1, 500, Easing.OutElastic);
}
base.PlayAnimation();
}
}
}
}