mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Add ModFlowDisplay
and consume in ContractedPanelMiddleContent
This commit is contained in:
83
osu.Game/Screens/Play/HUD/ModFlowDisplay.cs
Normal file
83
osu.Game/Screens/Play/HUD/ModFlowDisplay.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// A horizontally wrapping display of mods. For cases where wrapping is not required, use <see cref="ModDisplay"/> instead.
|
||||
/// </summary>
|
||||
public class ModFlowDisplay : ReverseChildIDFillFlowContainer<ModIcon>, IHasCurrentValue<IReadOnlyList<Mod>>
|
||||
{
|
||||
private const int fade_duration = 1000;
|
||||
|
||||
private readonly BindableWithCurrent<IReadOnlyList<Mod>> current = new BindableWithCurrent<IReadOnlyList<Mod>>();
|
||||
|
||||
public Bindable<IReadOnlyList<Mod>> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
throw new ArgumentNullException(nameof(value));
|
||||
|
||||
current.Current = value;
|
||||
}
|
||||
}
|
||||
|
||||
private float iconScale = 1;
|
||||
|
||||
public float IconScale
|
||||
{
|
||||
get => iconScale;
|
||||
set
|
||||
{
|
||||
iconScale = value;
|
||||
updateDisplay();
|
||||
}
|
||||
}
|
||||
|
||||
public ModFlowDisplay()
|
||||
{
|
||||
Direction = FillDirection.Full;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(_ => updateDisplay(), true);
|
||||
|
||||
this.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateDisplay()
|
||||
{
|
||||
Clear();
|
||||
|
||||
if (current.Value == null) return;
|
||||
|
||||
Spacing = new Vector2(0, -12 * iconScale);
|
||||
|
||||
foreach (Mod mod in current.Value)
|
||||
{
|
||||
Add(new ModIcon(mod)
|
||||
{
|
||||
Scale = new Vector2(0.6f * iconScale),
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user