Refactor test to support custom hitobjects

This commit is contained in:
smoogipoo
2020-03-30 15:11:15 +09:00
parent 3f8fbebbb4
commit b9277165f7

View File

@ -4,6 +4,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -23,8 +24,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
public class TestSceneNoteLock : RateAdjustedBeatmapTestScene public class TestSceneNoteLock : RateAdjustedBeatmapTestScene
{ {
private const double time_first_circle = 1500;
private const double time_second_circle = 1600;
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
private const double late_miss_window = 500; // time after +500 is considered a miss private const double late_miss_window = 500; // time after +500 is considered a miss
@ -37,13 +36,31 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test] [Test]
public void TestClickSecondCircleBeforeFirstCircleTime() public void TestClickSecondCircleBeforeFirstCircleTime()
{ {
performTest(new List<ReplayFrame> const double time_first_circle = 1500;
const double time_second_circle = 1600;
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = position_first_circle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = position_second_circle
}
};
performTest(hitObjects, new List<ReplayFrame>
{ {
new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } } new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
}); });
addJudgementAssert(HitResult.Miss, HitResult.Miss); addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementOffsetAssert(late_miss_window); addJudgementAssert(hitObjects[1], HitResult.Miss);
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
} }
/// <summary> /// <summary>
@ -52,13 +69,31 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test] [Test]
public void TestClickSecondCircleAtFirstCircleTime() public void TestClickSecondCircleAtFirstCircleTime()
{ {
performTest(new List<ReplayFrame> const double time_first_circle = 1500;
const double time_second_circle = 1600;
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = position_first_circle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = position_second_circle
}
};
performTest(hitObjects, new List<ReplayFrame>
{ {
new OsuReplayFrame { Time = time_first_circle, Position = position_second_circle, Actions = { OsuAction.LeftButton } } new OsuReplayFrame { Time = time_first_circle, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
}); });
addJudgementAssert(HitResult.Miss, HitResult.Great); addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementOffsetAssert(0); addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 0);
} }
/// <summary> /// <summary>
@ -67,13 +102,31 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test] [Test]
public void TestClickSecondCircleAfterFirstCircleTime() public void TestClickSecondCircleAfterFirstCircleTime()
{ {
performTest(new List<ReplayFrame> const double time_first_circle = 1500;
const double time_second_circle = 1600;
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = position_first_circle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = position_second_circle
}
};
performTest(hitObjects, new List<ReplayFrame>
{ {
new OsuReplayFrame { Time = time_first_circle + 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } } new OsuReplayFrame { Time = time_first_circle + 100, Position = position_second_circle, Actions = { OsuAction.LeftButton } }
}); });
addJudgementAssert(HitResult.Miss, HitResult.Great); addJudgementAssert(hitObjects[0], HitResult.Miss);
addJudgementOffsetAssert(100); addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], 100);
} }
/// <summary> /// <summary>
@ -82,49 +135,58 @@ namespace osu.Game.Rulesets.Osu.Tests
[Test] [Test]
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged() public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
{ {
performTest(new List<ReplayFrame> const double time_first_circle = 1500;
const double time_second_circle = 1600;
var hitObjects = new List<OsuHitObject>
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = position_first_circle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = position_second_circle
}
};
performTest(hitObjects, new List<ReplayFrame>
{ {
new OsuReplayFrame { Time = time_first_circle - 200, Position = position_first_circle, Actions = { OsuAction.LeftButton } }, new OsuReplayFrame { Time = time_first_circle - 200, Position = position_first_circle, Actions = { OsuAction.LeftButton } },
new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.RightButton } } new OsuReplayFrame { Time = time_first_circle - 100, Position = position_second_circle, Actions = { OsuAction.RightButton } }
}); });
addJudgementAssert(HitResult.Great, HitResult.Great); addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
} }
private void addJudgementAssert(HitResult firstCircle, HitResult secondCircle) private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
{ {
AddAssert($"first circle judgement is {firstCircle}", () => judgementResults.Single(r => r.HitObject.StartTime == time_first_circle).Type == firstCircle); AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
AddAssert($"second circle judgement is {secondCircle}", () => judgementResults.Single(r => r.HitObject.StartTime == time_second_circle).Type == secondCircle); () => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
} }
private void addJudgementOffsetAssert(double offset) private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
{ {
AddAssert($"first circle judged at {offset}", () => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject.StartTime == time_first_circle).TimeOffset, offset, 100)); AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
} }
private ScoreAccessibleReplayPlayer currentPlayer; private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults; private List<JudgementResult> judgementResults;
private bool allJudgedFired; private bool allJudgedFired;
private void performTest(List<ReplayFrame> frames) private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
{ {
AddStep("load player", () => AddStep("load player", () =>
{ {
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject> Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
{ {
HitObjects = HitObjects = hitObjects,
{
new TestHitCircle
{
StartTime = time_first_circle,
Position = position_first_circle
},
new TestHitCircle
{
StartTime = time_second_circle,
Position = position_second_circle
}
},
BeatmapInfo = BeatmapInfo =
{ {
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 }, BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },