Implement match subscreen re-design

This commit is contained in:
smoogipoo
2020-02-14 20:48:09 +09:00
parent 2ea8c47c83
commit b92f1ad68d
2 changed files with 125 additions and 102 deletions

View File

@ -24,14 +24,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RulesetStore rulesetStore { get; set; } private RulesetStore rulesetStore { get; set; }
private MatchBeatmapDetailArea detailArea;
[SetUp] [SetUp]
public void Setup() => Schedule(() => public void Setup() => Schedule(() =>
{ {
Room.Playlist.Clear(); Room.Playlist.Clear();
Child = detailArea = new MatchBeatmapDetailArea Child = new MatchBeatmapDetailArea
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -5,17 +5,23 @@ using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.GameTypes; using osu.Game.Online.Multiplayer.GameTypes;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Multi.Components;
using osu.Game.Screens.Multi.Match.Components; using osu.Game.Screens.Multi.Match.Components;
using osu.Game.Screens.Multi.Play; using osu.Game.Screens.Multi.Play;
using PlaylistItem = osu.Game.Online.Multiplayer.PlaylistItem; using osu.Game.Screens.Select;
using osuTK.Graphics;
using Footer = osu.Game.Screens.Multi.Match.Components.Footer;
namespace osu.Game.Screens.Multi.Match namespace osu.Game.Screens.Multi.Match
{ {
@ -31,26 +37,21 @@ namespace osu.Game.Screens.Multi.Match
[Resolved(typeof(Room), nameof(Room.RoomID))] [Resolved(typeof(Room), nameof(Room.RoomID))]
private Bindable<int?> roomId { get; set; } private Bindable<int?> roomId { get; set; }
[Resolved(typeof(Room), nameof(Room.Name))]
private Bindable<string> name { get; set; }
[Resolved(typeof(Room), nameof(Room.Type))] [Resolved(typeof(Room), nameof(Room.Type))]
private Bindable<GameType> type { get; set; } private Bindable<GameType> type { get; set; }
[Resolved(typeof(Room))] [Resolved(typeof(Room), nameof(Room.Playlist))]
protected BindableList<PlaylistItem> Playlist { get; private set; } private BindableList<PlaylistItem> playlist { get; set; }
[Resolved] [Resolved]
private BeatmapManager beatmapManager { get; set; } private BeatmapManager beatmapManager { get; set; }
[Resolved] [Resolved(canBeNull: true)]
private PreviewTrackManager previewTrackManager { get; set; } private Multiplayer multiplayer { get; set; }
[Resolved(CanBeNull = true)]
private OsuGame game { get; set; }
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>(); private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
private MatchLeaderboard leaderboard; private LeaderboardChatDisplay leaderboardChatDisplay;
private MatchSettingsOverlay settingsOverlay;
public MatchSubScreen(Room room) public MatchSubScreen(Room room)
{ {
@ -60,12 +61,14 @@ namespace osu.Game.Screens.Multi.Match
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Components.Header header;
GridContainer bottomRow;
MatchSettingsOverlay settings;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new HeaderBackgroundSprite
{
RelativeSizeAxes = Axes.X,
Height = 200,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.4f), Color4.White.Opacity(0))
},
new GridContainer new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -73,143 +76,155 @@ namespace osu.Game.Screens.Multi.Match
{ {
new Drawable[] new Drawable[]
{ {
header = new Components.Header new Container
{ {
Depth = -1, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding
{
Horizontal = 105,
Vertical = 20
},
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[] { new Components.Header() },
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 65 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Child = new OverlinedParticipants()
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 5 },
Child = new OverlinedPlaylist(true) // Temporarily always allow selection
{
SelectedItem = { BindTarget = selectedItem }
}
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 5 },
Child = leaderboardChatDisplay = new LeaderboardChatDisplay()
}
},
}
}
}
}
},
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(),
}
}
} }
}, },
new Drawable[] new Drawable[]
{ {
bottomRow = new GridContainer new Footer
{ {
RelativeSizeAxes = Axes.Both, OnStart = onStart,
Content = new[] SelectedItem = { BindTarget = selectedItem }
{
new Drawable[]
{
leaderboard = new MatchLeaderboard
{
Padding = new MarginPadding
{
Left = 10 + HORIZONTAL_OVERFLOW_PADDING,
Right = 10,
Vertical = 10,
},
RelativeSizeAxes = Axes.Both
},
new Container
{
Padding = new MarginPadding
{
Left = 10,
Right = 10 + HORIZONTAL_OVERFLOW_PADDING,
Vertical = 10,
},
RelativeSizeAxes = Axes.Both,
Child = new MatchChatDisplay
{
RelativeSizeAxes = Axes.Both
}
},
},
},
} }
}, }
}, },
RowDimensions = new[] RowDimensions = new[]
{ {
new Dimension(),
new Dimension(GridSizeMode.AutoSize), new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed),
} }
}, },
new Container settingsOverlay = new MatchSettingsOverlay
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = Components.Header.HEIGHT }, EditPlaylist = () => this.Push(new MatchSongSelect()),
Child = settings = new MatchSettingsOverlay { RelativeSizeAxes = Axes.Both }, State = { Value = roomId.Value == null ? Visibility.Visible : Visibility.Hidden }
}, }
}; };
beatmapManager.ItemAdded += beatmapAdded;
} }
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
Playlist.ItemsAdded += _ => updateSelectedItem(); roomId.BindValueChanged(id =>
Playlist.ItemsRemoved += _ => updateSelectedItem(); {
if (id.NewValue == null)
settingsOverlay.Show();
else
settingsOverlay.Hide();
}, true);
updateSelectedItem(); selectedItem.BindValueChanged(selectedItemChanged);
} selectedItem.Value = playlist.FirstOrDefault();
private void updateSelectedItem() beatmapManager.ItemAdded += beatmapAdded;
{
selectedItem.Value = Playlist.FirstOrDefault();
currentItemChanged();
} }
public override bool OnExiting(IScreen next) public override bool OnExiting(IScreen next)
{ {
RoomManager?.PartRoom(); RoomManager?.PartRoom();
Mods.Value = Array.Empty<Mod>(); Mods.Value = Array.Empty<Mod>();
previewTrackManager.StopAnyPlaying(this);
return base.OnExiting(next); return base.OnExiting(next);
} }
/// <summary> private void selectedItemChanged(ValueChangedEvent<PlaylistItem> e)
/// Handles propagation of the current playlist item's content to game-wide mechanisms.
/// </summary>
private void currentItemChanged()
{ {
var item = selectedItem.Value; updateWorkingBeatmap();
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
var localBeatmap = item?.Beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == item.Beatmap.Value.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap); if (e.NewValue?.Ruleset != null)
Mods.Value = item?.RequiredMods?.ToArray() ?? Array.Empty<Mod>(); Ruleset.Value = e.NewValue.Ruleset.Value;
}
if (item?.Ruleset != null)
Ruleset.Value = item.Ruleset.Value; private void updateWorkingBeatmap()
{
previewTrackManager.StopAnyPlaying(this); var beatmap = selectedItem.Value?.Beatmap.Value;
// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
} }
/// <summary>
/// Handle the case where a beatmap is imported (and can be used by this match).
/// </summary>
private void beatmapAdded(BeatmapSetInfo model) => Schedule(() => private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
{ {
if (Beatmap.Value != beatmapManager.DefaultBeatmap) if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return; return;
if (selectedItem.Value == null) updateWorkingBeatmap();
return;
// Try to retrieve the corresponding local beatmap
var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == selectedItem.Value.Beatmap.Value.OnlineBeatmapID);
if (localBeatmap != null)
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
}); });
[Resolved(canBeNull: true)]
private Multiplayer multiplayer { get; set; }
private void onStart() private void onStart()
{ {
previewTrackManager.StopAnyPlaying(this);
switch (type.Value) switch (type.Value)
{ {
default: default:
case GameTypeTimeshift _: case GameTypeTimeshift _:
multiplayer?.Start(() => new TimeshiftPlayer(selectedItem.Value) multiplayer?.Start(() => new TimeshiftPlayer(selectedItem.Value)
{ {
Exited = () => leaderboard.RefreshScores() Exited = () => leaderboardChatDisplay.RefreshScores()
}); });
break; break;
} }
@ -222,5 +237,15 @@ namespace osu.Game.Screens.Multi.Match
if (beatmapManager != null) if (beatmapManager != null)
beatmapManager.ItemAdded -= beatmapAdded; beatmapManager.ItemAdded -= beatmapAdded;
} }
private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
protected override double TransformDuration => 200;
}
}
} }
} }