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Merge branch 'skin-serialisation' into skin-editor-default-placement-location
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@ -13,7 +13,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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@ -23,19 +22,19 @@ namespace osu.Game.Skinning.Editor
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{
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public const double TRANSITION_DURATION = 500;
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public readonly BindableList<ISkinnableDrawable> SelectedComponents = new BindableList<ISkinnableDrawable>();
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protected override bool StartHidden => true;
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private readonly Drawable targetScreen;
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private OsuTextFlowContainer headerText;
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protected override bool StartHidden => true;
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public readonly BindableList<ISkinnableComponent> SelectedComponents = new BindableList<ISkinnableComponent>();
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private Bindable<Skin> currentSkin;
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[Resolved]
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private SkinManager skins { get; set; }
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private Bindable<Skin> currentSkin;
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[Resolved]
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private OsuColour colours { get; set; }
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@ -171,8 +170,8 @@ namespace osu.Game.Skinning.Editor
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if (targetContainer == null)
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return;
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if (!(Activator.CreateInstance(type) is ISkinnableComponent component))
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throw new InvalidOperationException("Attempted to instantiate a component for placement which was not an {typeof(ISkinnableComponent)}.");
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if (!(Activator.CreateInstance(type) is ISkinnableDrawable component))
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throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISkinnableDrawable)}.");
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var drawableComponent = (Drawable)component;
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@ -194,7 +193,7 @@ namespace osu.Game.Skinning.Editor
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private void revert()
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{
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SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
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foreach (var t in targetContainers)
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{
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@ -207,7 +206,7 @@ namespace osu.Game.Skinning.Editor
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private void save()
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{
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SkinnableElementTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableElementTargetContainer>().ToArray();
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SkinnableTargetContainer[] targetContainers = targetScreen.ChildrenOfType<SkinnableTargetContainer>().ToArray();
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foreach (var t in targetContainers)
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currentSkin.Value.UpdateDrawableTarget(t);
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