diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs index 235842acc9..ddb0872541 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHoldForMenuButton.cs @@ -3,9 +3,9 @@ using System.Linq; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; using osu.Game.Screens.Play.HUD; using osuTK; using osuTK.Input; @@ -19,28 +19,35 @@ namespace osu.Game.Tests.Visual.Gameplay protected override double TimePerAction => 100; // required for the early exit test, since hold-to-confirm delay is 200ms - [BackgroundDependencyLoader] - private void load() + private HoldForMenuButton holdForMenuButton; + + [SetUpSteps] + public void SetUpSteps() { - HoldForMenuButton holdForMenuButton; - - Add(holdForMenuButton = new HoldForMenuButton + AddStep("create button", () => { - Origin = Anchor.BottomRight, - Anchor = Anchor.BottomRight, - Action = () => exitAction = true + exitAction = false; + + Child = holdForMenuButton = new HoldForMenuButton + { + Scale = new Vector2(2), + Origin = Anchor.CentreRight, + Anchor = Anchor.CentreRight, + Action = () => exitAction = true + }; }); + } - var text = holdForMenuButton.Children.OfType().First(); - + [Test] + public void TestMovementAndTrigger() + { AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton)); - AddUntilStep("Text visible", () => text.IsPresent && !exitAction); + AddUntilStep("Text visible", () => getSpriteText().IsPresent && !exitAction); AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One)); - AddUntilStep("Text is not visible", () => !text.IsPresent && !exitAction); + AddUntilStep("Text is not visible", () => !getSpriteText().IsPresent && !exitAction); AddStep("Trigger exit action", () => { - exitAction = false; InputManager.MoveMouseTo(holdForMenuButton); InputManager.PressButton(MouseButton.Left); }); @@ -50,6 +57,17 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left)); AddUntilStep($"{nameof(holdForMenuButton.Action)} was triggered", () => exitAction); + AddStep("Release", () => InputManager.ReleaseButton(MouseButton.Left)); } + + [Test] + public void TestFadeOnNoInput() + { + AddStep("move mouse away", () => InputManager.MoveMouseTo(Vector2.One)); + AddUntilStep("wait for text fade out", () => !getSpriteText().IsPresent); + AddUntilStep("wait for button fade out", () => holdForMenuButton.Alpha < 0.1f); + } + + private SpriteText getSpriteText() => holdForMenuButton.Children.OfType().First(); } } diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 5a7ef786d3..430f001427 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -80,7 +80,7 @@ namespace osu.Game.Screens.Play.HUD base.LoadComplete(); } - private float positionalAdjust; + private float positionalAdjust = 1; // Start at 1 to handle the case where a user never send positional input. protected override bool OnMouseMove(MouseMoveEvent e) {