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Fill in missing xmldoc
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@ -11,7 +11,7 @@ using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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/// <summary>
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/// <summary>
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/// An overlay that will show a loading overlay and completely block input to an area.
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/// A layer that will show a loading spinner and completely block input to an area.
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/// Also optionally dims target elements.
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/// Also optionally dims target elements.
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/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
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/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
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/// </summary>
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/// </summary>
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@ -19,6 +19,11 @@ namespace osu.Game.Graphics.UserInterface
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{
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{
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private readonly Drawable dimTarget;
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private readonly Drawable dimTarget;
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/// <summary>
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/// Constuct a new loading spinner.
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/// </summary>
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/// <param name="dimTarget">An optional target to dim when displayed.</param>
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/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
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public LoadingLayer(Drawable dimTarget = null, bool withBox = true)
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public LoadingLayer(Drawable dimTarget = null, bool withBox = true)
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: base(withBox)
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: base(withBox)
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{
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{
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@ -26,7 +26,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <summary>
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/// <summary>
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/// Constuct a new loading spinner.
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/// Constuct a new loading spinner.
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/// </summary>
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/// </summary>
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/// <param name="withBox"></param>
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/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
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public LoadingSpinner(bool withBox = false)
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public LoadingSpinner(bool withBox = false)
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{
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{
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Size = new Vector2(60);
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Size = new Vector2(60);
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